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PanosK92/SpartanEngine

@PanosK92

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D

Stars
3,120
Forks
272
Language
C++
License
MIT
Last push
4 days ago
C++cppgame-engineray-tracingvulkanecsimguipath-tracingbindlesslivestreamrestir-gissaoatmospheric-scatteringphysxbsdfcar-simulationcutting-edgegpu-drivenspartantaaxess

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