game-engine
Tracked open-source repos tagged game-engine, sorted by stars.
- #151
稳定分支2.9.X 版本已更新,由【Golang语言游戏服务器】维护,全球服游戏服务器及区域服框架,目前协议支持websocket、http及RPC,采用状态同步、帧同步,愿景:打造MMO多人竞技游戏框架! 功能持续更新中... ...
★ 912+0Star change over the last 7 days - #152
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
★ 901+0Star change over the last 7 days - #153★ 892+2Star change over the last 7 days
- #154
Monogatari is a simple web visual novel engine, created to bring Visual Novels to the web.
★ 883+1Star change over the last 7 days - #155
Lighthouse 2 framework for real-time ray tracing
★ 870+0Star change over the last 7 days - #156
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
★ 864+14Star change over the last 7 days - #157★ 863+5Star change over the last 7 days
- #158★ 862+0Star change over the last 7 days
- #159
Runtime for Go + Godot
★ 857+8Star change over the last 7 days - #160
A simple 2D game engine for rapid prototyping with Lua, featuring live reload and cross-platform export; this repo is a mirror and development happens at: https://codeberg.org/brettchalupa/usagi
★ 855+5Star change over the last 7 days - #161
UeCore(Universe Engine Core) is an Open Source MMO RPG Framework World of Warcraft Server Engine (NOT Unreal Engine)
★ 850+0Star change over the last 7 days - #162
The *cutest* framework out there for creating 2D and 3D games in C++!
★ 838+4Star change over the last 7 days - #163
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
★ 838+1Star change over the last 7 days - #164
LITIENGINE 🕹 The Java 2D game engine.
★ 836+1Star change over the last 7 days - #165★ 821+2Star change over the last 7 days
- #166
Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
★ 813+9Star change over the last 7 days - #167★ 810+2Star change over the last 7 days
- #168
🍒 Cherry — Go game server framework powered by Actor Model. Serial goroutine per actor, NATS/etcd discovery, pluggable connectors (TCP/WS/HTTP), protobuf & object-pooled messaging, time wheel, snowflake. Born for MMO/SLG/RPG, scales to millions.
★ 810+8Star change over the last 7 days - #169
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
★ 803+5Star change over the last 7 days - #170
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
★ 798+30Star change over the last 7 days - #171★ 797+0Star change over the last 7 days
- #172★ 791—Star change over the last 7 days
- #173★ 789+0Star change over the last 7 days
- #174
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
★ 771+3Star change over the last 7 days - #175
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
★ 770+1Star change over the last 7 days - #176
High-performance C# ECS
★ 766+7Star change over the last 7 days - #177★ 763+4Star change over the last 7 days
- #178
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
★ 760+0Star change over the last 7 days - #179★ 738+1Star change over the last 7 days
- #180
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.
★ 738+0Star change over the last 7 days