metal
Tracked open-source repos tagged metal, sorted by stars.
- #31★ 1,494+0Star change over the last 7 days
- #32
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games.
★ 1,445+2Star change over the last 7 days - #33
🐧 A real-time physically based 3D rendering engine for React Native
★ 1,405+4Star change over the last 7 days - #34★ 1,375+2Star change over the last 7 days
- #35★ 1,168+8Star change over the last 7 days
- #36
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
★ 1,116+0Star change over the last 7 days - #37
High-Performance Rendering Framework on Stream Architectures
★ 1,044+2Star change over the last 7 days - #38
Run Linux desktops and apps on macOS with a native Metal Wayland compositor, Apple Container GUI, Waypipe, Docker/OrbStack, and rootless windows.
★ 1,021+3Star change over the last 7 days - #39★ 979+0Star change over the last 7 days
- #40
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
★ 974+2Star change over the last 7 days - #41★ 926+1Star change over the last 7 days
- #42
Dear ImGui apps made simple: desktop, mobile, and web from one codebase. Minimal code. Maximally readable.
★ 910+3Star change over the last 7 days - #43
erhe is a C++ library and editor for 3D graphics with a graphics API abstraction loosely modeled after Vulkan and Metal, with backends for OpenGL, Metal and Vulkan
★ 908+4Star change over the last 7 days - #44★ 869+6Star change over the last 7 days
- #45
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
★ 864+14Star change over the last 7 days - #46★ 821+2Star change over the last 7 days
- #47★ 800+4Star change over the last 7 days
- #48
Shared Single-file memory layer for all your agents, sub mili-second RAG over text, photo and video on Apple Silicon.. No Server. No API. One File. Pure Swift
★ 789-3Star change over the last 7 days - #49
High-performance GPU-accelerated signal processing and visualization framework that runs anywhere.
★ 787+2Star change over the last 7 days - #50
🔮 SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
★ 777+0Star change over the last 7 days - #51
⚡ Native MLX Swift LLM inference server for Apple Silicon. OpenAI-compatible API, SSD streaming for 100B+ MoE models, TurboQuant KV cache compression, MACOS + iOS iPhone app.
★ 760+8Star change over the last 7 days - #52
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
★ 724+3Star change over the last 7 days - #53
Native engine for Cocos Creator v2.x
★ 714+0Star change over the last 7 days - #54
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架
★ 710+5Star change over the last 7 days - #55★ 697+3Star change over the last 7 days
- #56
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
★ 672+1Star change over the last 7 days - #57★ 661+2Star change over the last 7 days
- #58
Up to 4× faster LLM decoding on Apple Silicon, lossless. Native MLX port of DeepSeek's DSpark & z-lab's DFlash speculative decoding — Gemma-4, Qwen3.8, Muse-Glimmer, Nemotron, LFM2.5, Ornith-1.0, ternary Bonsai-27B.
★ 645+25Star change over the last 7 days - #59★ 640+81Star change over the last 7 days
- #60
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
★ 618+1Star change over the last 7 days