rendering
Tracked open-source repos tagged rendering, sorted by stars.
- #31
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
★ 1,888+0Star change over the last 7 days - #32
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
★ 1,819+1Star change over the last 7 days - #33
A basic 3D scene implemented with various engines, frameworks or APIs.
★ 1,795+0Star change over the last 7 days - #34
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
★ 1,652+1Star change over the last 7 days - #35
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
★ 1,576+1Star change over the last 7 days - #36
Photogrammetry Guide. Photogrammetry is widely used for Aerial surveying, Agriculture, Architecture, 3D Games, Robotics, Archaeology, Construction, Emergency management, and Medical.
★ 1,518+0Star change over the last 7 days - #37
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
★ 1,511+2Star change over the last 7 days - #38★ 1,479+7Star change over the last 7 days
- #39★ 1,466+0Star change over the last 7 days
- #40★ 1,456+0Star change over the last 7 days
- #41
:zap: 可编程渲染管线实现,帮助初学者学习渲染
★ 1,454+0Star change over the last 7 days - #42
🐧 A real-time physically based 3D rendering engine for React Native
★ 1,405+4Star change over the last 7 days - #43★ 1,398+0Star change over the last 7 days
- #44
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
★ 1,340+1Star change over the last 7 days - #45★ 1,328+1Star change over the last 7 days
- #46★ 1,297+0Star change over the last 7 days
- #47★ 1,285+2Star change over the last 7 days
- #48
An implementation of OpenGL 3.x-ish in clean C
★ 1,281+1Star change over the last 7 days - #49
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
★ 1,278+0Star change over the last 7 days - #50★ 1,276+0Star change over the last 7 days
- #51
A framework for rapid prototyping and development of real-time rendering techniques.
★ 1,211+2Star change over the last 7 days - #52
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
★ 1,210+1Star change over the last 7 days - #53
A web-based ASCII and Unicode diagram builder written in vanilla Javascript
★ 1,174+0Star change over the last 7 days - #54
Fontainebleau demo
★ 1,174+0Star change over the last 7 days - #55★ 1,171+1Star change over the last 7 days
- #56
Samples for Intel® oneAPI Toolkits
★ 1,162+1Star change over the last 7 days - #57
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
★ 1,150+0Star change over the last 7 days - #58
Game Development & Unreal Engine Programming Guide
★ 1,110+0Star change over the last 7 days - #59
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
★ 1,095+0Star change over the last 7 days - #60
Community-driven advanced graphics modifications for AE, SE and VR.
★ 1,090+10Star change over the last 7 days