shader
Tracked open-source repos tagged shader, sorted by stars.
- #31
基于cocos creator游戏引擎的游戏常用功能模块集锦,以及shader特效实现集锦
★ 1,138+0Star change over the last 7 days - #32★ 1,133+1Star change over the last 7 days
- #33
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
★ 1,063+2Star change over the last 7 days - #34
UI blur (translucent) effect for Unity.
★ 976-1Star change over the last 7 days - #35
Godot - Realistic Water Shader
★ 957+6Star change over the last 7 days - #36
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
★ 943+1Star change over the last 7 days - #37
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
★ 933+2Star change over the last 7 days - #38
This project is the implementation of FernRP Package, Include NPR/PBR.
★ 929+2Star change over the last 7 days - #39
:snowflake: Test of a frosted glass material in Unity.
★ 911+0Star change over the last 7 days - #40
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
★ 824+1Star change over the last 7 days - #41★ 800+4Star change over the last 7 days
- #42
A pack of retro compositor effects and shaders for Godot.
★ 791+2Star change over the last 7 days - #43
这是一个基于URP的开源仿原神卡通渲染项目
★ 767+2Star change over the last 7 days - #44★ 737+3Star change over the last 7 days
- #45
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
★ 710+8Star change over the last 7 days - #46
🔮 The Ultimate Apple Liquid Glass UI — Recreated for the Web, powered by WebGL2 & WebGPU
★ 672+24Star change over the last 7 days - #47
A tool to bypass Minecraft Java Edition model limits by baking vertex data into texture.
★ 645+0Star change over the last 7 days - #48★ 635+70Star change over the last 7 days
- #49★ 592+0Star change over the last 7 days
- #50
An additive cyclic noise shader that makes a cool effect.
★ 567+1Star change over the last 7 days - #51★ 564+0Star change over the last 7 days
- #52
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
★ 560+1Star change over the last 7 days - #53
Vegetation shader with alpha blended rendering and touch bending effect
★ 559+0Star change over the last 7 days - #54
SSR solution for Unity URP
★ 552+0Star change over the last 7 days - #55★ 509+3Star change over the last 7 days